How I'd Make D&D Combat More Fun
How I'd Make Combat More Fun
Animation and voice over project I did about Dungeons and Dragons. Third of it's kind, they're fun to work on, and I get to nerd out about a game I play every week with friends.
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During my group's Rime of the Frostmaiden game, one of the other players mentioned that sometimes combat in D&D (or DND, whatever your desire) doesn't feel very good, because it's a high variance system. Sometimes, even if you've got a really well optimized character, you just miss, and do nothing on your turn. We talked about it, and tried to come up with some solutions, but were having some difficulties. But I didn't let that stop me, and for the past few weeks it's been mulling over in my mind, and I think I have a pretty solid solution for it that is both engaging and solves the problem. Desperate Attack: Once per round, after you’ve made an attack roll against an enemy (which includes both weapon and spell attacks), and you know you have missed, you can choose to attack desperately. You will hit your target, but your attack will deal the same amount of damage to you. Some tweaks could be only doing half damage (either to you or both you and the enemy), on a natural one doing half damage to the enemy but full damage to you, ignoring the "and you know you have missed" part to make it an even bigger gamble, etc. Let me know what you think, if you'd include this at your table, and what changes you'd make to it!